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What I was doubting about actually is the dynamics of combat in Dead Space 2 - when it comes to humans versus humans - whether it would be fun enough to keep up the multiplayer populated for enough of a while. The Necromorphs were just way too weak in power, and the humans way too well equipped. 1 tripleagent 8:40am Thanks for the answer. I don't recall my Necromorph team scoring above 8 kills in total, one of which was me on a lucky kill that only occurred because we'd unknowingly swarmed a guy and I happened to deal the finishing blow somehow. Battling dementia, hunted by the government who want to pry open the secrets he has, and haunted by visions of his dead girlfriend. No one expects to come in contact with the marker without being affected. The lone survivor of a horrific alien infestation finds himself confronting a new nightmare. My first time ever playing DS2 multiplayer on the Necromorph faction consisted of getting bombarded with Stasis, Pulse Rifle Noob Tubes (instant kill), and Spawn trapped by Line Gun Mines before I could even get onto the map fully. Visceral Games Electronic Arts Released 2011. My first time ever playing DS2 multiplayer on the human faction, without even knowing the maps, I went on an 8 killstreak before running out of resources as I was playing in ranged gunfights. The Necromorphs simply don't deal enough damage and don't have any of those tools, the only exception being the Lurker, Spitter, and Puker with their ranged projectiles that mainly only stun or deal moderate damage unless it's a Headshot. The wiki, and everyone else (with the exception of films and comics explained) who has done work on dead space, will tell you the marker turns people into necromorphs. The Humans also have Stasis, Ammo, and Med Packs to use at their disposal to save their own lives. The Necromorph faction have fixed and easily visible spawn points, and a delay because they have to climb out of the vents.
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